Elements of Sound (U16: P1, P2)
Different platforms use different techniques techniques to transport the audience into their on screen entertainment; wether thats video games, films, TV shows, or radio stations. The different techniques that are common are: foley sound, wild tracks, atmospheric sound, as well as using sound compression, to either make sounds louder or amplify quite sounds.
In Infinity Ward's Call of Duty Modern Warfare, the producers used many different audio techniques to create the necessary sounds, resulting in a game that brings the audience into the game, with its realistic sounds. For the footsteps, Infinity Ward used actual footsteps, and applied the necessary sound compression, either upward and downward, depending on the distance of the steps, in the game from your character. This makes the game feel very realistic, and makes the audience feel more involved and invested in the game. The gun sounds were created by placing a microphone at the end of different guns, and altering the pitch, speed and frequency to create differentiations in the guns. This makes it more realistic, as different guns create a different sound, depending on the environment, amount of time you fire, and the gun you are firing.
In BBC's 'Line of Duty', the use of atmospheric sound is prominent throughout. This is done to create layered viewing, making the audience feel more submersed in the show, in turn resulting in a more engaged audience. An example of this atmospheric sound is the addition of heavy breathing, enhancing the tension, creating a more indulging scene for audience viewing. These sounds are implemented in post-production, meaning the deep breaths are picked up more, highlighting the tension and adding emphasis onto the previous long-distance sprint, both characters took part in. This is an example of wild tracks.
In 'Joker', atmospheric sound and music is used to create both tension, suspension and an unwanted emotion of happiness. The music combines all these emotions, as it's slow pace, leading to an uplifting end, results in the audience feeling a selection of underlying feelings, towards a character that has committed atrocities. This is done to cement the shadowed theme throughout the film; societal inequalities. The sounds of the cheering crowd was added in the studio, prior to the creation of the scene. This results in amplified audio, meaning that the sound of the crowd is highlighted immensely. As well as this, wild tracks is used to place the audience in the crowd, making the scene appear more realistic.
Radio stations use sound in very similar, yet different ways. Sound is used to create layers and a dynamic listening experience, as well as being used to build a recognisable brand. BBC Radio 4 uses atmospheric sound to create a layered listening experience for its viewers. This engages the audience, resulting in a dedicated listening audience coming back. Audio tracks are used to create a more realistic setting, as well as putting the audience in the show, making them feel apart of the entertainment. The comedic laughs and claps placed in by the producers result in a more realistic and accurate show. This helps BBC radio 4 to gain a regular listening audience. Radio stations will also use jingles, helping them to be recognisable on air.
Wild Tracks:
Atmospheric sounds:
Sound effects:
Speech:
Music:
In Infinity Ward's Call of Duty Modern Warfare, the producers used many different audio techniques to create the necessary sounds, resulting in a game that brings the audience into the game, with its realistic sounds. For the footsteps, Infinity Ward used actual footsteps, and applied the necessary sound compression, either upward and downward, depending on the distance of the steps, in the game from your character. This makes the game feel very realistic, and makes the audience feel more involved and invested in the game. The gun sounds were created by placing a microphone at the end of different guns, and altering the pitch, speed and frequency to create differentiations in the guns. This makes it more realistic, as different guns create a different sound, depending on the environment, amount of time you fire, and the gun you are firing.
In BBC's 'Line of Duty', the use of atmospheric sound is prominent throughout. This is done to create layered viewing, making the audience feel more submersed in the show, in turn resulting in a more engaged audience. An example of this atmospheric sound is the addition of heavy breathing, enhancing the tension, creating a more indulging scene for audience viewing. These sounds are implemented in post-production, meaning the deep breaths are picked up more, highlighting the tension and adding emphasis onto the previous long-distance sprint, both characters took part in. This is an example of wild tracks.
In 'Joker', atmospheric sound and music is used to create both tension, suspension and an unwanted emotion of happiness. The music combines all these emotions, as it's slow pace, leading to an uplifting end, results in the audience feeling a selection of underlying feelings, towards a character that has committed atrocities. This is done to cement the shadowed theme throughout the film; societal inequalities. The sounds of the cheering crowd was added in the studio, prior to the creation of the scene. This results in amplified audio, meaning that the sound of the crowd is highlighted immensely. As well as this, wild tracks is used to place the audience in the crowd, making the scene appear more realistic.
Radio stations use sound in very similar, yet different ways. Sound is used to create layers and a dynamic listening experience, as well as being used to build a recognisable brand. BBC Radio 4 uses atmospheric sound to create a layered listening experience for its viewers. This engages the audience, resulting in a dedicated listening audience coming back. Audio tracks are used to create a more realistic setting, as well as putting the audience in the show, making them feel apart of the entertainment. The comedic laughs and claps placed in by the producers result in a more realistic and accurate show. This helps BBC radio 4 to gain a regular listening audience. Radio stations will also use jingles, helping them to be recognisable on air.
Wild Tracks:
Atmospheric sounds:
Sound effects:
Speech:
Music:
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